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Tim
Hamel '08
Electronic Game & Interactive Development, Game Design/Art & Animation tracks
Tim
Hamel has always had a passion for
video games, and not for just playing
them. He’s written stories,
sketched out characters and developed
entire worlds from his imagination.
So it’s fitting then, that
he was immediately drawn to Champlain’s
Electronic Game & Interactive
Development program. “It sounded
like everything I ever wanted in
a college, and it has lived up to
that expectation. Being a part of
the program is letting me gear my
passion towards a career that I
will enjoy.”
What Tim finds especially interesting
about Champlain’s program
is the team-based curriculum that’s
modeled after the gaming industry.
“Almost all of the work that
is done for a class is done in a
group. This teaches you not only
how to work well with others, but,
more importantly, how to trust others.
Fail to do your part and the team
suffers. Do it well, and the team
flourishes.”
Tim is the student liaison for
the Champlain chapter of the International
Game Developer's Association. In
the club, students give presentations
and run open forums to discuss current
issues and events that are important
to the gaming world. They maintain
a Web site and also plan activities
such as a learning trip to Montreal
-- home to two major electronic
game companies, EA Studios and Ubisoft
Studios -- where students can get
a first-hand look at how video games
are made.
Sometimes, Tim
says, they even find time to play
games.
“I was working
on a project for the class, and
one of my friends dropped by my
room and saw me playing a video
game. He said, ‘Shouldn't
you be doing your homework?’
I replied, ‘This is my homework,’
trying my best to hold back a laugh.”
But Tim is quick to mention that
majoring in game design is not always,
well, fun and games. “As much
fun as there is in the major, there
is at least twice as much work.
Playing a game is great, but when
you have to write a ten-page paper
about it later, you tend to look
at video games a bit differently.”
Hometown: Acushnet,
MA
Favorite class: Game
History & Playability Testing
Extracurriculars:
International Game
Developers Association - Champlain
Chapter Liaison, Student Activities
Planner, Writing Tutor, Resident Assistant
Activities: Games,
writing, reading, sketching, volleyball,
ultimate Frisbee
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Sarah
Patterson '09
Electronic
Game & Interactive Development, Game Design Track
Sarah Patterson
has the life that just about every
kid dreams of: she plays video games
for homework. What’s more,
she’s on track to turn her
favorite hobby into a full-time
job after graduation. As part of
a growing number of college-bound
students drawn to one of the entertainment
industry’s most cutting-edge
careers, Sarah chose the e-Game
and Interactive Development major
at Champlain College because it’s
one of the few bachelor’s
degrees in the nation that’s
modeled after team-based game development.
It’s also the first program
of its kind offered in New England.
Sarah is focusing
on Game Design, a track in which
students take a mix of video game
design and production courses, which
are combined with classes in programming,
Web, interactivity, writing, psychology,
art and drama to prepare them for
a career in a variety of industries
from digital entertainment like
video games to interactive development
in other software or technology
markets.
When asked how
being a female has affected her
experience as a gamer in an historically
male environment, Sarah said, “It
has definitely affected my decision
to be in the industry. I chose this
major because I want to design games.
When more women get involved in
the industry, the industry will
change just because of the nature
of the games we play and our own
personal experiences that we contribute.”
Today, some video
game companies are looking to hire
more women developers and designers
to diversify their products. That’s
good news for this young gamer.
Still, Sarah maintains that hard
work is the best method of success.
“I think women gamers are
definitely more sought after than
male gamers,” she says, “but
this doesn't mean that women don't
have to work hard to get into the
industry. There is definitely opportunity
out there for women gamers and designers.”
Hometown: St. Albans,
Vermont
Favorite classes: Conceptual Game Design, Legacy of
World Civilizations
Club: GameHers (Sarah co-founded this gaming club for women), International Game Developers Association (IGDA) Club
Extracurriculars: Bowling
league
Career goals: To
create a new line of puzzle games
Hobbies: Star Trek,
fiction writing
Favorite video game: Brain Age
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